I want to force 1st person mode around a rope spawn. Is there something you can add to an ini file to show these archetypes or add properties formerly not available to that specific archetype? Here too you have to edit the class with your notepad, and then compile with the unreal ucc. I'll post it sometime. I don't think it's possible.
In the skeleton browser there's also the pistol option, but I don't think is usable. I know they're baked in the final psk file but how do you bake it?
The add skin tool in the ActorX roll out seems to do nothing except name the skin based on the current output file name. You have to export the psk assigning the new skin, and after adding the skin in the its proper section on ActorX.
After there is a property in the Thief3Editor, under the Render section, called "MaterialSkin", you will chose it there. As said many time before in this forum there is no unreal script left so ucc.
As for your actorx skin post, it makes no sense. From the "Compiling The Decoration Class". You'll notice many simliarities, if not the equality, of the class part, especially the inner functions. Massi - have you ever tried to ucc anything? I did, and as far as I remember it was a long time ago it just gave me a whole load of "Cannot find" style errors, because our stuff needs really low level core, engine, and actor classes to be able to compile properly.
And we don't have the uc files for those parts of Thief3. As far as I know you can't just ucc stuff in isolation - you might only compile the new classes, but it still has to check everything it might inherit from or interface to. Still, if it does work, I'd love to know what you did to make it work.
As for getting muliple skins to work with the T3ed actorX tool - I think it really would be useful for you to write a full tutorial on it, since I know ascottk isn't the only one having trouble with it.
Originally Posted by Ziemanskye. Just so we're on the same page. This is what I'm referring to:. Well, I've gotten nowhere with adding more than one skins to a model. Here's a TDS psk viewed through a hex editor: See, the texture references are built into the psk export. I wish you could just add more skins through the editor though.
It could be another notetrack thing. Does anyone have any ideas? I realize we have a communication problem and a terminology problem skin as in changes a mesh's appearance, NOT skin as in rigging a skeleton If you did figure it out, post a tutorial on this forum before adding to the wiki since the wiki is FUBARed. Also it'll allow us to discuss the tutorial for problems. ToggleGravity command I found another command: ToggleGravity It only works with physics enabled smesh actors.
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