Ultimately, though, it's hard to forgive Outbreak 2's repetitive nature, sluggish pacing, and lack of an effective online communicator. It was somewhat forgivable the first time around, but not 13 months and thousands of fan requests later. Sure it could be worth a try if you're a diehard RE fanatic, but horror fans in search of something a little more progressive may want to hold out for the PS2 port of Resident Evil 4 later this year.
Was this article informative? Have you played Resident Evil Outbreak File 2? Resident Evil Outbreak File 2. Capcom's latest collection of dead guys is starting to smell. By Jeremy Dunham Updated: 24 Nov pm. Though it wasn't the best zombie in the horde, 's Resident Evil Outbreak brought an interesting idea to the table: What if you took the same classic gameplay that powered the highly popular PSOne horror series and brought it to the online world?
Based on the market reaction it was obviously a question that longtime fans were more than willing to answer, but also one with a conclusion that wasn't as favorable as hoped. Sure the game was cool and unique and beautiful, but it also had some issues As an ongoing fan of the series, I really liked it at first but only for so long ; once other horror games like Silent Hill 4 and Obscure were released in the months following, Outbreak's flaws became glaringly more apparent.
And that's what makes Capcom's latest follow-up Resident Evil Outbreak File 2 all the more disappointing --the designers just didn't seem to understand what was needed for the sequel. To be more specific, File 2 still suffers from the exact same problems that plagued 's effort, which makes it a lot harder to forgive a full year later. The analog-powered variation of an old-school configuration used since the series' inception is really starting to wear thin, especially after playing Capcom's near-flawless GameCube sequel, Resident Evil 4.
The sluggish and unresponsive locomotion and camera-crippled directional control just isn't acceptable anymore; and to be truthful, it marks a bit of a milestone for me because while most of my co-workers lost their tolerance for this kind of setup almost a generation ago, it took me this long to join them. Of course, the biggest issue with Outbreak is that it still doesn't understand the importance of communication in an online environment.
Just about every critic in existence had something negative to say about the first game's level of person-to-person contact, and other than a few small fixes here and there there's an apology command now the sequel remains relatively unchanged. File 2 still uses the right analog stick to issue a handful of basic commands to the characters around you, but outside the AI, it serves very little purpose when playing with other people.
In-game keyboard support or better yet, voice chat would have made a lot more sense for figuring out what to do with one another. You'll either find yourself pairing up with a pack of newbies that run around with no idea how progress or worse, pressing the same command button a million times , or run into the veteran player that knows where to go and how to do it, thereby leaving your ass alone to fend for yourself.
Needless to say, for a game that's built around the idea of being a multiplayer experience, it's a whole lot more enjoyable as a single player adventure. To its credit, If you can get past the poor online approach the game does add a number of new features to the existing Outbreak model that make it a much more complete experience than before. The incredibly long load times of last year's game, for example, have been dramatically improved averaging seconds between transitions instead of the ludicrous second waits of the original.
Hard drive support has made a comeback too, and its effect on the load times is even more dramatic than previously seen it's close to instantaneous. The one thing that the Resident Evil series has always done best, and continues to do, is look good -- and Outbreak's sequel is no exception.
Approximately 50 years old, his robust strength has not diminished. He has tasted the emptiness of war and now, more than anything, he just wants to live in peace. On his own, he can move heavy objects that normally require two players to move.
Due to his size he is the second slowest player character in the game, and he cannot hide inside lockers or closets. Mark can fend off common attacks from most frequently encountered foes. However, his virus meter still increases due to the contact. Strong attacks from unique boss enemies may still cause damage to Mark even while he is guarding. Continue holding the R1 button until Mark raises the melee weapon higher than usual.
This indicates tat Mark is ready to perform a "full swing", causing more damage than the normal melee weapon attack. Jim produces his coin and flips it into the air. The result is displayed on screen. Used wisely, the Coin can turn Jim into a real killing machine! AIPC Jim rarely agrees to trade this item for anything, and players controlling Jim should hold onto the Lucky Coin rather than drop it in favor of other items. Although he means well, he talks too much and sometimes bothers people around him.
To his credit, he has strong powers of intuition and is skillful at solving puzzles. Guided by fear and cowardice, his greatest skill is his ability to avoid attacks by pretending to be dead. Although playing as Jim takes some getting used to, a keen player soon realizes that the subway worker presents great advantages as a character choice. This causes Jim to fall to the ground and remain motionless.
Enemies will ignore him while he is playing dead, so it is useful when surrounded. However, don't overuse this skill, as the virus gauge increases more rapidly while he plays dead. By the way, if an enemy lands on top of Jim or punched Jim on the ground, Jim can still get hurt so be careful! Press Circle again the moment Jim finishes his first swing to immediately perform another. This special action leaves Jim breathless for a moment, so use it with caution.
The type of item is not specified, however, until the item is examined. This unique feature enables Jim to find items faster than other characters, especially hidden or unseen items.
A Go buy stuff from the collection or earn them to make you look better as a Pro. Q I can't open the hatch in passage WT, why? A You got to be David. A You have to be Alyssa and kill the boss first. It must be the Alpha lion. Q I never or can't hear any screams in WT scenario!!!??? A Make sure you got all 9 of them! Q I want to see the woman getting pulled into ceiling, how?
A Play as Jim and go to the bathroom before 5 minutes! A The item appears on the ground between the two center posts, kill Giga Bite first! A Wait until bridge collapse, enter Cabin and speak with Reagan to obtain Pendant, navigate through the Mountain Path to River Bank area, speak the little girl at the river and give the pendant, return to Cabin and speak to Reagan and escape using the new bridge ending Q What is the combination for Jean's drawer in DT?
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